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특수목적 고등학교 입학전형에 대한 더욱 상세한 정보를 알아 보시려면 저희 비디오 시리즈를 시청해 주십시오. 뉴욕시에는 9개의 특수목적 고등학교가 있습니다. 이들은 다음과 같습니다: 학교 입학은 특수목적 고등학교 입학시험(SHSAT) 점수에 따라 결정되며 오디션 및 학업성적을 바탕으로 하는 LaGuardia High School은 예외입니다. SHSAT 및 LaGuardia High School 오디션에 지원, 등록, 시...
Other (school staff, family member, recent alum, etc) ; May 04, 2014 : This school simply saved my life. If it wasn't for GJA, who knows where I'd be right now, Helpful (2) : Report
웹사이트 : https://engineering.nyu.edu/research-innovation/centers/nyc-media-lab, 업계 : 고등 교육, 회사 규모 : 직원 2-10명, 본사 : New York Brooklyn, 유형 : 비영리, 설립 : 2010, 전문 분야 : R&D, Technology, Media, Telecommunications, Executive Education, Corporate Innovation, Startups, Emerging Technology, Virtual Reality 및 Data Science
electronic music school
View Reviews ; Success Stories ; View Locations ; Get Accepted · Apprentice With A Pro Music Producer · Write And Record Original Music · Work With A Second Mentor · Study From Our E Book · Work Hands On In The Real World · Make Business Connections · Graduate · Job Placement
Associate Professor of Voice John Holiday on NPR's Tiny Desk ; Assistant Professor of Trombone Myles Blakemore on NPR's 'It's Been a Minute' ; Seven Years Ago, He Was Working at Chipotle. He Just Sang Opera On the National Mall.
Art Initiative Columbia University - The Arts Initiative at Columbia University is a pioneering venture to make arts and culture a meaningful part of every Columbian's experience. Founded in 2004, our diverse programs encourage students, faculty, and staff to experience the creative life of the campus, engage the cultural riches of New York City and the wider world, and create arts and performance. Time Out - For free things to do in NYC, check out these events and explore the city’s top sites...
Curtis Institute of Music ; The Juilliard School ; New York University ; Johns Hopkins University ; Vanderbilt University ; Rice University ; Northwestern University ; University of California - Los Angeles ; University of Southern California
Some of our top research areas include: Assistive Technology · Augmented Reality · Human-Computer Interaction · Motion Capture · Real-Time Performance · Social Activism · User Experience